One of my favorite parts of the UVG project was (is) the digital referee screen made by Saker Tarsos. It’s a standalone html generator that covers all the tables in the UVG. Because it’s…Continue readingUVG Digital Referee Screen + Zoa Tables
Category: System
Roleplaying game theory, systems, design.
Penglings, of the
• VotBO • UVG • Penglings • Faction • “I first heard of towns of ice sailing the All-sea, the Panthalassa, at the Bloodsac Bar in Free Golf. I was looking for new anorganics…Continue readingPenglings, of the
I’ve decided to start releasing a few of the earlier S.E.A.C.A.T. Ultraviolet Heroes I’ve been writing up and illustrating over the last month or two over on the stratometaship. This is an obvious attempt…Continue readingThe Electric Wizard
Courtesy of the Hexers of the Cauldron (Stratometaship Discord Channel). Image source by Pawel Janiak on Unsplash We are in strange times, fellow humans. Uncomfortable times. But roll-play [sic] must go on, must it not? Yes, yes.…Continue reading1d205 Minor and Major Realisms
Playing: Roles v. Tasks
I recently wrote a post No Masters Only Dungeons about how traditional roleplaying games have two kinds of player: the referee and the ‘player’ or hero-runner or whatever. This post builds on that. It…Continue readingPlaying: Roles v. Tasks
No Masters, Only Dungeons
A few weeks ago, VintageRPG posted about the Dungeon Master’s Guide and mentioned how they’ve “kind of doubted the utility of DMGs for a long time. The only one that holds genuine, continued interest…Continue readingNo Masters, Only Dungeons
Roleplaytime
To be clear: what follows are my thoughts, not the pronouncement of some authority on high. I am convinced mistaking words for truths is the root of many mistakes. I hope we all avoid…Continue readingRoleplaytime
No, you didn’t get anything wrong, I just decided to start with the 3rd section for now to skip the prologue, the part with the roman numerals, the chapter that’s for those players who…Continue readingSeacat 3: Superbasics
A consistent problem I’ve always faced in role-playing games is how to quickly introduce new characters to the game, both non-player characters and player characters. Whether the player’s hero has died, or they need…Continue readingQuantum Characters and the Tabletop Role-playing Game
While the Ultraviolet Grasslands (kickstarter complete and awesome, yay!) is a road-tripping, point-crawling game that mixes a lot of OSROWHY sensibilities with a whole lot of heavy metal, I’ve never been fully satisfied with…Continue readingBetter Than Dead: Death Replacement Mechanics for UVG (and Skeleton)