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Roleplaytime

To be clear: what follows are my thoughts, not the pronouncement of some authority on high. I am convinced mistaking words for truths is the root of many mistakes. I hope we all avoid…Continue readingRoleplaytime

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Other System Vastlands

Seacat 3: Superbasics

No, you didn’t get anything wrong, I just decided to start with the 3rd section for now to skip the prologue, the part with the roman numerals, the chapter that’s for those players who…Continue readingSeacat 3: Superbasics

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Other System Vastlands

Quantum Characters and the Tabletop Role-playing Game

A consistent problem I’ve always faced in role-playing games is how to quickly introduce new characters to the game, both non-player characters and player characters. Whether the player’s hero has died, or they need…Continue readingQuantum Characters and the Tabletop Role-playing Game

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System Vastlands

Better Than Dead: Death Replacement Mechanics for UVG (and Skeleton)

While the Ultraviolet Grasslands (kickstarter complete and awesome, yay!) is a road-tripping, point-crawling game that mixes a lot of OSROWHY sensibilities with a whole lot of heavy metal, I’ve never been fully satisfied with…Continue readingBetter Than Dead: Death Replacement Mechanics for UVG (and Skeleton)

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Other System

Adventure, Dice, Oracles, Transparency, and Chaos

Why adventure games would be wise to use transparent and simple dice mechanics.Continue readingAdventure, Dice, Oracles, Transparency, and Chaos

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Other System

Natural Language Roleplaying Games

Would it be fair to say that Gary Gygax, a founder of the modern role-playing hobby, was an accountant with a love of war-gaming? It would. As I completed the Ultraviolet Grasslands manuscript in August, finished…Continue readingNatural Language Roleplaying Games