Categories
System Vastlands

Cocreation: Local Cultures

A random cultural trait generator for the Rainbowlands (and other places in the UVG).Continue readingCocreation: Local Cultures

Categories
System Vastlands

Mechanics: Assets

This is a post on one of the resource mechanics in SDM – Our Golden Age, but it should be applicable to any rpg system that uses some kind of discrete wealth (as opposed…Continue readingMechanics: Assets

Categories
Muse System

Principles: Like Friends

Principle 1: to build trust in a roleplaying group, behave like you would with friendsContinue readingPrinciples: Like Friends

Categories
Muse System

Principles: Can’t Wrong

A zero principle for my games: you can’t do roleplaying wrong.Continue readingPrinciples: Can’t Wrong