A random cultural trait generator for the Rainbowlands (and other places in the UVG).Continue readingCocreation: Local Cultures
Tag: OGA
This is a post on one of the resource mechanics in SDM – Our Golden Age, but it should be applicable to any rpg system that uses some kind of discrete wealth (as opposed…Continue readingMechanics: Assets
Principle 1: to build trust in a roleplaying group, behave like you would with friendsContinue readingPrinciples: Like Friends
A zero principle for my games: you can’t do roleplaying wrong.Continue readingPrinciples: Can’t Wrong