Being a bit of theory musing on the invention of characters. Most players have to worry about one, at most a couple of characters. The so-called player character and their pets and sidekicks (henchmen,…Continue readingRoll First Characters
Tag: rpg
An overview of where my writing and drawing is at.Continue readingMaking a Game: There and Back Again
—The slow horizon has eaten the living god. The millennial city falls. Gore runs in the archaic streets. Bones break beneath the stud wheels of the conquerors. —”Reason!” they yell as they sack the…Continue readingCreative Permutations: Dead City
What is this world if not an invention of our imagination? —Pater Prester Ioannes, Apocalypsis of Prester Ioannes (1:16). In the Ultraviolet Grasslands the civilised regions of the Circle Sea, the Rainbowlands, are only…Continue readingMonochrome Rainbow: Dekapolis
Why roleplaying never works as written and why this is a good thing and how this excerpt is clickbait.Continue readingNever As Written
It is published. A beautiful duotone risograph print limited edition is available at Exalted Funeral until stocks last (as of 31/10 still available) for 12.00 credits. It is also available as part of a…Continue readingLet Us In: A One-Shot Horror
… and the joyful play of collaborative creativity. Before we go further, the first Hexer’s Guide to the Anti-canons: Tales from the Gastro Zone, is available for free on itch.io. A baker’s dozen of…Continue readingTales from the Gastro Zone
The player’s guide to the award-winning Ultraviolet Grasslands is revamped, cleaned up, and as mind-bent as before. It’s now available in full 70-page glory on itch.io and drivethrurpg.com for your gaming pleasure. What’s new…Continue readingUVG Free Player Guide 2.0
No Masters, Only Dungeons
A few weeks ago, VintageRPG posted about the Dungeon Master’s Guide and mentioned how they’ve “kind of doubted the utility of DMGs for a long time. The only one that holds genuine, continued interest…Continue readingNo Masters, Only Dungeons
A consistent problem I’ve always faced in role-playing games is how to quickly introduce new characters to the game, both non-player characters and player characters. Whether the player’s hero has died, or they need…Continue readingQuantum Characters and the Tabletop Role-playing Game