This is a post on one of the resource mechanics in SDM – Our Golden Age, but it should be applicable to any rpg system that uses some kind of discrete wealth (as opposed…Continue readingMechanics: Assets
Tag: rules
No, you didn’t get anything wrong, I just decided to start with the 3rd section for now to skip the prologue, the part with the roman numerals, the chapter that’s for those players who…Continue readingSeacat 3: Superbasics
Yesterday the Wizard Thief Fighter patreon, where the Ultraviolet Grasslands is fast approaching its fifteenth and penultimate update, hit 150 patrons and $400 dollars. Throwing caution to the winds, I decided it was the…Continue readingWizard Thief Fighter Skeleton (62)
Because I’m sometimes pre-occupied, my posts are sometimes slow. My second post on long-distance D&D (3 months ago) dealt with supplies, the first dealt with time. This one still isn’t touching on space, but instead attacking…Continue reading42 Long-distance Gritty Realism III: Inventory
In the last post on long-distance D&D (2 weeks ago) I expounded on time. This time it’s supplies. I bet you expected space, but no. Space should be abstract. The tale of a fairytale kingdom…Continue reading37 Long-distance Gritty Realism II: Supplies
34 Long-distance Gritty Realism I: Time
That picture? It’s one of the maps for the Ultraviolet Grasslands, a fun long-distance expedition adventure I’m making over on Patreon.Continue reading34 Long-distance Gritty Realism I: Time